Jonathan Hedley

Posts tagged ‘art’

Jared Tarbell’s Gallery of Computation »

Substrate example

A beautiful set of digital artworks, mostly created in Processing. Source code is included.

My favourite is Substrate, which I’ve been running as my screensaver. It looks like crystals growing, or an aerial view of a city developing.

Processing is a toolkit that sits on top of Java, and adds functionality to streamline animated visual programming.

Game/Space: An interview with Daniel Dociu »

BLDBLOG interviews game world designer Daniel Dociu:

Are there specific architects, historical eras, or urban designers who have inspired Dociu’s work? What about vice versa: could Dociu’s own beautifully rendered take on the built environment, however fantastical it might be, have something to teach today’s architecture schools? How does the game design process differ from – or perhaps resemble – that of producing “real” cities and buildings?
Of course, there are many types of games, and many types of game environments.

There’s some really beautiful concept design artwork included in the interview.

150 clocks working as one »

Christiaan Postma:

The starting point with this project was a personal study about form & time. I put together more than 150 individual clockworks and made them work together to become one clock. I show the progress of time by letting the numbers be written in words by the clockworks. Reading clockwise, the time being is visible through a word and readable by the completeness of the word, 12 words from “one” to “twelve”.

Via Long Views

Malware visualisations »

Malwarez is a series of visualization of worms, viruses, trojans and spyware code. For each piece of disassembled code, API calls, memory addresses and subroutines are tracked and analyzed. Their frequency, density and grouping are mapped to the inputs of an algorithm that grows a virtual 3D entity. Therefore the patterns and rhythms found in the data drive the configuration of the artificial organism.

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Alex Dragulescu


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