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	<title>Jonathan Hedley &#187; art</title>
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	<link>http://jonathanhedley.com</link>
	<description>Winning at everything so that you don&#039;t have to.</description>
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		<title>Jared Tarbell&#8217;s Gallery of Computation</title>
		<link>http://jonathanhedley.com/links/2008/05/gallery-of-computation</link>
		<comments>http://jonathanhedley.com/links/2008/05/gallery-of-computation#comments</comments>
		<pubDate>Tue, 06 May 2008 04:39:56 +0000</pubDate>
		<dc:creator>Jonathan Hedley</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://jonathanhedley.com/?p=137</guid>
		<description><![CDATA[
A beautiful set of digital artworks, mostly created in Processing. Source code is included.
My favourite is Substrate, which I&#8217;ve been running as my screensaver. It looks like crystals growing, or an aerial view of a city developing.

Processing is a toolkit that sits on top of Java, and adds functionality to streamline animated visual programming.

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			<content:encoded><![CDATA[<p><a href="http://complexification.net/gallery/"><img src="http://static.jonathanhedley.com/2008/05/b144f6aa-5740-44bc-a792-b4c53d70d1d8.jpg" alt="Substrate example" border="0" width="450" height="150" /></a></p>
<p>A beautiful set of digital artworks, mostly created in <span class="proc">Processing</span>. Source code is included.</p>
<p>My favourite is <a href="http://www.complexification.net/gallery/machines/substrate/index.php">Substrate</a>, which I&#8217;ve been running as my screensaver. It looks like crystals growing, or an aerial view of a city developing.</p>
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<div class="proc"><a href="http://processing.org/">Processing</a> is a toolkit that sits on top of Java, and adds functionality to streamline animated visual programming.</div>
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		<title>Game/Space: An interview with Daniel Dociu</title>
		<link>http://jonathanhedley.com/links/2008/04/interview-with-daniel-dociu</link>
		<comments>http://jonathanhedley.com/links/2008/04/interview-with-daniel-dociu#comments</comments>
		<pubDate>Sat, 26 Apr 2008 02:34:24 +0000</pubDate>
		<dc:creator>Jonathan Hedley</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[civic infrastructure]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://jonathanhedley.com/?p=131</guid>
		<description><![CDATA[BLDBLOG interviews game world designer Daniel Dociu:
Are there specific architects, historical eras, or urban designers who have inspired Dociu&#8217;s work? What about vice versa: could Dociu&#8217;s own beautifully rendered take on the built environment, however fantastical it might be, have something to teach today&#8217;s architecture schools? How does the game design process differ from – [...]]]></description>
			<content:encoded><![CDATA[<p>BLDBLOG interviews game world designer Daniel Dociu:</p>
<blockquote><p>Are there specific architects, historical eras, or urban designers who have inspired Dociu&#8217;s work? What about vice versa: could Dociu&#8217;s own beautifully rendered take on the built environment, however fantastical it might be, have something to teach today&#8217;s architecture schools? How does the game design process differ from – or perhaps resemble – that of producing &#8220;real&#8221; cities and buildings?<br />
Of course, there are many types of games, and many types of game environments.</p></blockquote>
<p>There&#8217;s some really beautiful concept design artwork included in the interview.</p>
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		<title>150 clocks working as one</title>
		<link>http://jonathanhedley.com/links/2008/04/150-clocks-working-as-one</link>
		<comments>http://jonathanhedley.com/links/2008/04/150-clocks-working-as-one#comments</comments>
		<pubDate>Sat, 26 Apr 2008 02:20:32 +0000</pubDate>
		<dc:creator>Jonathan Hedley</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://jonathanhedley.com/?p=128</guid>
		<description><![CDATA[


Christiaan Postma:
The starting point with this project was a personal study about form &#38; time. I put together more than 150 individual clockworks and made them work together to become one clock. I show the progress of time by letting the numbers be written in words by the clockworks. Reading clockwise, the time being is visible [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://static.jonathanhedley.com/2008/04/christiaan-postma-clock.jpg" width="430" height="389" class="clock" /></p>
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<a href="http://www.christiaanpostma.nl/">Christiaan Postma</a>:</p>
<p>The starting point with this project was a personal study about form &amp; time. <b>I put together more than 150 individual clockworks and made them work together to become one clock.</b> I show the progress of time by letting the numbers be written in words by the clockworks. Reading clockwise, the time being is visible through a word and readable by the completeness of the word, 12 words from “one” to “twelve”.</p>
<p>Via <a href="http://blog.longnow.org/2008/04/24/digital-read-out-via-analog-hands/">Long Views</a>
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		<title>Malware visualisations</title>
		<link>http://jonathanhedley.com/links/2008/04/malware-visualisations</link>
		<comments>http://jonathanhedley.com/links/2008/04/malware-visualisations#comments</comments>
		<pubDate>Thu, 10 Apr 2008 12:24:08 +0000</pubDate>
		<dc:creator>Jonathan Hedley</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://jonathanhedley.com/?p=84</guid>
		<description><![CDATA[Malwarez is a series of visualization of worms, viruses, trojans and spyware code. For each piece of disassembled code, API calls, memory addresses and subroutines are tracked and analyzed. Their frequency, density and grouping are mapped to the inputs of an algorithm that grows a virtual 3D entity. Therefore the patterns and rhythms found in [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://www.sq.ro/malwarez.php">Malwarez</a> is a series of visualization of worms, viruses, trojans and spyware code. For each piece of disassembled code, API calls, memory addresses and subroutines are tracked and analyzed. Their frequency, density and grouping are mapped to the inputs of an algorithm that grows a virtual 3D entity. Therefore the patterns and rhythms found in the data drive the configuration of the artificial organism.</p></blockquote>
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<div><img src="http://static.jonathanhedley.com/2008/04/8c8512d2-54ff-4a13-aa72-7f862e026c9f.jpg" alt="8C8512D2-54FF-4A13-AA72-7F862E026C9F.jpg" border="0" width="500" height="200" /><br /><i><small>Alex Dragulescu</small></i></div>
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<p><br style="clear: both" /></p>
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