Posts tagged ‘design’
Review: On the Edge: the Spectacular Rise and Fall of Commodore
On the Edge, by Brian Bagnell, tells the history of Commodore, from their entry into and development of the personal computer industry, to their massive collapse just 15 years later.
Game/Space: An interview with Daniel Dociu »
BLDBLOG interviews game world designer Daniel Dociu:
Are there specific architects, historical eras, or urban designers who have inspired Dociu’s work? What about vice versa: could Dociu’s own beautifully rendered take on the built environment, however fantastical it might be, have something to teach today’s architecture schools? How does the game design process differ from – or perhaps resemble – that of producing “real” cities and buildings?
Of course, there are many types of games, and many types of game environments.
There’s some really beautiful concept design artwork included in the interview.
Monocle design notes »
Dan Hill has written a detailed piece on the design and production of the Monocle website. It’s a great insight into the team’s creative process — lots of sketches and mockups, and a review of the project path and decision points.