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	<title>Jonathan Hedley &#187; games</title>
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	<link>http://jonathanhedley.com</link>
	<description>Winning at everything so that you don&#039;t have to.</description>
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		<title>Game/Space: An interview with Daniel Dociu</title>
		<link>http://jonathanhedley.com/links/2008/04/interview-with-daniel-dociu</link>
		<comments>http://jonathanhedley.com/links/2008/04/interview-with-daniel-dociu#comments</comments>
		<pubDate>Sat, 26 Apr 2008 02:34:24 +0000</pubDate>
		<dc:creator>Jonathan Hedley</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[civic infrastructure]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://jonathanhedley.com/?p=131</guid>
		<description><![CDATA[BLDBLOG interviews game world designer Daniel Dociu:
Are there specific architects, historical eras, or urban designers who have inspired Dociu&#8217;s work? What about vice versa: could Dociu&#8217;s own beautifully rendered take on the built environment, however fantastical it might be, have something to teach today&#8217;s architecture schools? How does the game design process differ from – [...]]]></description>
			<content:encoded><![CDATA[<p>BLDBLOG interviews game world designer Daniel Dociu:</p>
<blockquote><p>Are there specific architects, historical eras, or urban designers who have inspired Dociu&#8217;s work? What about vice versa: could Dociu&#8217;s own beautifully rendered take on the built environment, however fantastical it might be, have something to teach today&#8217;s architecture schools? How does the game design process differ from – or perhaps resemble – that of producing &#8220;real&#8221; cities and buildings?<br />
Of course, there are many types of games, and many types of game environments.</p></blockquote>
<p>There&#8217;s some really beautiful concept design artwork included in the interview.</p>
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